package sprites.bubbles;

import java.awt.Graphics2D;
import java.awt.image.BufferedImage;

import sprites.IShootable;

import com.golden.gamedev.object.*;

public class AbstractBubble extends Sprite implements IShootable {

	private static final long serialVersionUID = 1L;
	
	public AbstractBubble (BufferedImage image, double x, double y) {
		super (image, x, y);
	}
	
	public void update(long elapsedTime) {
		super.update(elapsedTime);
	}
	
	public void render(Graphics2D g, int x, int y) {
		super.render(g, x, y);
	}

}
